Hi everyone!
Big thanks to Paul and Ballistic for having me here! It’s a great privilege and happy to answer any questions that I can 
Hi Kanga, I’ll answer yours first… Phew, there are so many artists that I love for so many different reasons, so I’ll try not waffle too much about it! My father is the reason I do anything artistic in the first place, being an amazing oil painter, and seeing one of his portraits for the first time hurt my little brain and got me wanting to draw paint etc. myself. Before getting into the concept/commercial art world, I was a big Ray Harris-Ching fan, and still am! No one quite captures wildlife like he does. He also has an amazing design sensibility when it comes to composition so I’m still hugely influenced by his approach. Wayne Barlowe and Iain McCaig I would have to say are also huge influences and to me, few reach as far as Barlowe does with creative design, and Iain certainly captures a character like no other! Same goes for John How and Alan Lee! Down here in NZ I’ve been introduced to some amazing artists who have influenced and taught me a lot about what I do including Jamie Beswarick, Aaron Beck, Christian Pearce, Greg Broadmore, David Meng and Greg Tozer to name a few. So there’s just a few that I’d say have influenced and inspired me to do what I do 
Hi JJP3D1
I actually started drawing and painting before I got into digital. The idea of doing digital illustration was very foreign to me at the start, but the reality of working as an artist commercially without it seemed impossible. While at Uni I saw some guys using lightwave and it really caught my attention, however after playing for a while I found the tools quite technical in nature and my creativity was being drained by learning software all the time, which is when I discovered ZBrush, I think it was ZBrush 2 that had just come out, and I fell in love! I had never done traditional sculpting but I loved the idea of 3D and slowly got the hang of it. So just before Uni ended I was able to get some freelance work with some game companies mainly, sent my reel (which was mainly focused on modelling at the time) to Weta and being a creature designer was still a bit of a foreign concept to me as I felt so green in the industry starting out (still do!). But I really loved doing it, so I sent some of my personal work to a friend working at Weta in the design department and Richard took a gamble and brought me on. Very lucky to have been with Weta 6 years now and still love working here dearly, it’s like a family.
Thank you very much about GE-ILO. I had a lot of fun doing the painting, which was my main focus of that piece. The design was very much based on the Elite (from Halo) which a lot of the guys here did some amazing work on, but I wasn’t here for that, so this is kinda my version on that similar brief, although geilo is an engineered organism, not an alien. As this character was based mainly on a humanoid bipedal figure, I tried to put most of the creative focus on his skin treatment, the panelling and ribbing. I also wanted something very blunt for the mouth parts instead of doing yet another insect mouth variation.
As far as any tips, I always say if you’re using Zbrush to start off on a design, try not start off on any base unless absolutely necessary. Starting a design fresh allows you to discover forms along the way you might not bother trying on a pre determined base.
Thanks for the awesome questions guys, hope those answers were ok… feel free to ask me to clear up anything I may have missed 