A3DSI-Matane
Thanks for those kind words!
Five essential elements, hm that’s a tough one. From a technical standpoint I’d say that the composition and the values are the two most important ones. If you have a really solid composition and good values you can basically use any technique and any color palette and it’ll still look good. However, from a broader, more general standpoint I’d say that subject matter and story telling are the most important elements to concept art. There are so many great artists out there the only way you are gonna stand out is to do something interesting and unique, to try and tell a story. You don’t have to be the most technically proficient artist to make really good art, you know? I know thats only four but I’m all about quality over quantity 
Nazirull
While that’s all very subjective I do agree with you. Making movies is a very expensive undertaking for the studios and they want to stick with stories that have proven successful in the past, which is the reason for so many movies being very formulaic.
dges
Thanks! Oblivion was originally meant to be a graphic novel, so I was brought on as an illustrator back in 2009. An art director at the publishing company had seen my work on deviantart, showed it to the director and they both thought my style would work nicely with the world they wanted to create for Oblivion. After one year they sold the movie rights to Disney and that’s when I was asked to stop working on the book and continue with preproduction on the movie. The rest is history!
didur
Didn’t understand a word of that but thanks I guess 
SuperHero
Thanks!
Honestly I don’t really think about what I’m doing when I’m painting. I quickly learned about the rule of thirds ( http://en.wikipedia.org/wiki/Rule_of_thirds ) when I started out and that’s been very useful to me, but generally I just go with whatever “feels” right to me. Sometimes a perfect composition might not work with the type of lighting you have in mind, so it is important to sketch and block stuff out before going into detail with your art. Make sure your composition is easy to read and that you’ve incorporated your main light source(s) early on and then just take it from there. Also, don’t forget to flip your image as you go along. That’s how you find errors in your comps, as it should be easy to read even while mirrored.
Lugnegard
Thanks Mikael
Unfortunately I don’t have any steps saved on any of the featured images, as they were done pretty quickly in one “session”. I know a few people have been asking for walkthroughs though, so will try to do one later on.
lasselev
That’s very kind of you, thanks!
It was a two year program that I quit after the first year and it focused mainly on 3D, even though they had a few 2D / animation / art classes as well. Nothing major or in-depth though, more basic stuff, one or two life drawing sessions, learning photoshop etc. When it comes to concept art I’m 99% self taught.
The school is called Nackademin and the program Digital Graphics (in Stockholm, Sweden).
I never did many photo studies, but I would look at guys like Dylan Cole and John Liberto and try to figure out what made their art so special (for example, how they set up their compositions and how they handled lighting). I can’t really put a number on how many years it took me since it’s been a very gradual process (I’ve been painting and drawing ever since I was a kid), but from the moment I actually quit my normal day job to when I started working as a concept artist took me one year.
I mostly work from my home in Sweden, but I did spend two months working with the Oblivion art department in Louisiana, and for SW I’m working on-site here in London.
I can’t really go into my rate in public, as can be a sensitive subject and it sometimes differs from one project to another, but as a concept artist in the film industry you do make a nice living. The hours are long and it can be very stressful though, so there’s a reason you make more as a freelancer than working inhouse.
Haha I never met Tom Cruise, no. I left for Sweden before he came around to the art department unfortunately.