wondering if anyone can help with a problem that’s been driving me nuts all morning.
I’m building a robot and there are joints(I don’t mean C4D joints) for independent rotation.(ie one joint for X rotation, one for Y etc)
The upper body is going to be animated with FK, but I’ve been trying to rig the legs with IK(purely to make it easier to do walking). Problem is every thing I’ve tried doesn’t work. I even tried adding joints(the c4d kind) setting up an ik rig for them(which is easy) and tying them with expresso to the rotation of my joints(not the c4d kind - getting cofusing sorry).
Anyone got any suggestions. You can see a simplified version of the leg in the attached image. (blue rotates around Y, Red rotates around X, Green Rotates around Z and white doesnt at all).