Originally posted by wesware
I haven’t purchased MB yet… I am still trying to create the perfect rig in Cinema ;D for some Shockwave work.
I really like the use of the roll bones… duh I should have implemented something like that ages ago. Of course when all you do are heads and stick robots… nothing really rolls.
Curious why you have a roll bone on the bicep as well… I understand it on the forearm but why there?
I am also curious about the spacing between the hip and torso. Is there a reason the hip is so small… probably a reason in MB I guess…
Thanks for sharing! How is the Grinch coming??? Get to work you lazy bastard (hey… you called me a nitpicker, so…)
The short answer for why I set up the skeleton the way I did is that that’s the way MB likes it. The roll bones are optional though. I think the bicep roll bone is supposed to help ease the pain of should rotation in some cases. More puzzling to me are the leg roll bones.
Mr. Grinch is coming along. I’m presently getting him boned and skinned, but I’m having some bizarre problems with Claude Bonet. I think my Mocca install may be screwed up, but I’m waiting to hear back from Maxon.