MB bvh export into CS



I am having a problem regarding motionbuilder and exporting bvh files into character studio.
I cannot import the exported bvh file into max’s mocap buffer dialouge because the naming structure is wrong. I get an error saying biped does not find the named bones it needs etc.

I am using max 7 and mobuilder 6

I know some people have solved this, so can you please post the solution ?

Thanks in advance.


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