I am having a problem regarding motionbuilder and exporting bvh files into character studio.
I cannot import the exported bvh file into max’s mocap buffer dialouge because the naming structure is wrong. I get an error saying biped does not find the named bones it needs etc.
I am using max 7 and mobuilder 6
I know some people have solved this, so can you please post the solution ?
Thanks in advance.