Mazda Furai


#21

So I’ve organised a couple of render passes but the problem is that the colour render layer I’ve done takes a full 2 hours and 2 minutes for a single frame and the 5 second animation is due next week. Gonna have to look into cutting down a couple of things.


#22

With a bit of changes and compromising I’ve managed to cut the render time by 50 minutes. Just hoping my motion vector pass will suffice for the changes.

AO pass

motion vector

depth pass


#23

I would get in tighter on the car. The current render you’ve got looks good, it’s just got a little too much dead space to me, considering the elements in that space are repeating (background railings and asphalt texture)


#24

Dead space I agree. I think the issue is contrast. Like separating the brights and darks instead of just having a single tone across the whole canvas. Here is a mockup I did in post and I think I’ll take a similar approach in after effects for the animation.


#25

Just a playblast. Not really worried about the low bitrate. I’m gonna trim of some time of the shots to have it fit in the time.

//youtu.be/uejn6OIEUiU


#26

yay! its week 6. :slight_smile:
Having a little trouble adding the motion blur to the animation in after effects. Frankly I’m going to need to buy a license for some plugin to get rid of the plugins watermark so instead I’m going to try using Nuke for post processing at uni. I don’t have Nuke at home nor do I have the time to install it seeing its due by the end of the week and I still have some more frames left to render.