Maya's Future.


Thank God, getting the Ribbon UI into a crossplatform app like Maya is out of question .
Better UI extensions for Maya can be added via Qt, cause Qt itself is constantly evolving.
(The Hotbox for example could have a shelf on it’s own, with context sensitive tools. etc…)


Some peolpe are so crazy :bounce::D:D:D:D:D:D


So there are different opinions on the ribbon,so let´s move on. I only like the hotbox and find the shelf a waste of screen space. But I´ll never understand why most humans don´t share my excellent opinions ; )


I think the point I am trying to make is that because everyone has unique tastes, a good UI would allow you to create whatever works best for you (or your company) and your workflow. Happily, you and your Max counterparts are providing just that. I am not advocating that Maya adopt the Ribbon, just merely pointing out that it does not mean your “crazy” if you enjoy working with it.

Anyhow, I think I have hijacked this thread and lets go back to talking about how to improve Maya. That and the fact that my wife is glaring at me which means its time to go shopping.

Over and out.



Thank you! Here is an improvement suggestion from me: Make the delete non-deformer history command work with histories who have blendshapes. Usually characters have blendshapes and thus often times you cant delete non-deformer history on them.I know I should make an official sug, but I am too lazy for that : )


I think a button “collapse history” in addition to delete history would be nice. theory being that everytime you"collapse history" collapses all your poly history nodes into a single poly edit? and each time you collapse the history it would make a new node? This would be similar to creating multiple edit poly modifiers in the max modifier stack. Mayas history can get quite sluggish and deleting that history is fairly destructive.

If there is a way to do this that im not aware of id love to be informed :slight_smile:

Just an idea…


Saving this collapsed history to a file on disk, might be an option. I think that is how it’s accomplished in Houdini. Then you could maintain the possibility of going back, if you needed to.


I’ll look if I can hack the Qt UI to utilize an “CTRL+MMB-scroll” instead of the “LMB+K” key combination… MMB-scrolling just screams for timeline interaction.


I am interested in it.It would be a nice feature… :slight_smile:


Nice jog dial there! I’ve done something similar to my touchstrip on my Intuos3.
It’s not a script though just a frame forward/backward key customization.
Still, I’m just using my mouse while animating, so the ctrl+MMBscroll would be more convenient.
(For me, at least.) Hopefully it’s doable with the Qt UI.


How’s your suit doing Boost? :smiley:


@Boost Abuse

Is mental ray is tightly integrated in maya 2011. I am really sick of using mr in maya while in Max it’s just easy like eating a piece of cake.

I can tolerate every other bugs, But this one is too much. :cry:


Has anyone also encountered the fact that the Wacom pen isnt able to scroll anymore? But whats more curios is the fact that even in Firefox (in case of pressing f1 for the help file) i cannot scroll anymore oO !! Its working in other tabs but not in the Autodesk help file!
Beside that the floating windows, tabs and editors keep remaining in foreground regardless where you klick or which app you bring in front! Very strange and annoying.


unacceptable bug:


hah - time to start on another year of this thread then?


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