maya why it needs a new node graph that isnt bifrost.
artist usability,
i really think autodesk needs to sit down with people that are not programmers
and come up with a more nuke like solution ,
not the node graphs of various sorts that they are creating,
so far node editor with no hierachies, constraints, you name it its not in there connected.
( note oh and constraints have no history, and cannot switch off)
bifrost unconventional maths nodes, barely any maya features
if its the future of maya god help us all, looks closely related
to cinema 4ds motion graph nodes another mess.
to be honest houdini is starting to look simple compared with mayas node mess
admittedtly if you dont know the maths function to stick in
the houdini node box you are fucked but overall their system is cleaner than mayas.
get it together autodesk. ARTISTIC USABILITY.
at present its a no history stack , with built in end of program use
its like you have bloody good devs but no overall vision.