Maya viewport2.0 skin shader network


#1

Hi there, not sure if this is the right place in the forum.
I started this because I am stuck with maya 2013 at work and thus have no real time skin shader like the dx11 shader.

This have some advantages, like unlimited number of lights (ok 16, thats the maya limit), unbiased shadows that behave nicely with other shaders, can connect nodes and some finer controls.

Its far, far, from a good skin shader, but its something I can get with the default maya shader network in the viewport.

If anyone becomes interested I can share the shader network when its done.

Thanks for your time!


#2

Here is another update:

Tweaked a lot of things and added a method for indirect sky lighting
jpeg is causing a lot of artifacts :confused:

No lights:

3 Lights:

Default light:

Thanks!