Hallo! I am wondering if there’s a way (without having to do it in post) to apply a glowing edge around an object with a lightMaterial shader.
for example, the regular maya materials have a feature called “Special Effects” which has a glow intensity slider, and produces this effect:
V-Ray, on the other hand, emits actual light, but doesn’t have that nice bloom effect around the edges:
Is there a way to get that effect without having to do it in post?