i’m doing an 2D animated short and i want to use 3D environments. Toon outlines in maya would be perfect to simulate a hand drawn line. But i have problem with line width and offset. When i add outline to selection and add map to control line width/offset, the map is used for every single object the same way and the outlines are identical on each object. The result looks very uniform (see the picture). Now, is there any other way than to assign unique toon outline with unique map to each object (it could be done through script, but even then its extremely complicated to adjust the outlines (there will be at least 200 objects))?
P.S. I’m a max user, so excuse me if the solution is something basic.