Hey guys. I was wondering if anyone could help me discover what is going on with some mesh I imported to Zbrush from Maya. The mesh is a low polygon set of armor. I imported the objects into Zbrush (OBJ file) and everything seemed to be okay. However. I’m having a problem. Zbrush is displaying the wrong side of the mesh. I can see through the faces pointing toward the camera and see the inside of the objects. Its like the camera peeled away the faces pointing at the camera so I can see the faces on the opposite side. But not every piece has this issue. Did I do something unintentional while modeling in Maya that caused this? or is it something I need to fix in Zbrush?
Maya to Zbrush-Zbrush Display Problem
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