Hey guys Im a student and creating a character for my final year film.
I am having a bit of a problem which I cant work out due to not fully understanding a decent workflow.
So I have created the model in Maya and it is about 30, 000 polies. Im not sure if this is too much for a short animation film but I think it is a bit big. So what I am going to do is import the character into zbrush to add some more detail, create a normal map, export both of these back into maya, retopologize the character so that the mesh isent so high polly, and then add the normal map.
My big question is, when should I do the UV’s?
I was thinking of doing them before I take the model into zbrush, so that the normal map had something to go off (this is how I think it all works? haha) but then when I come to retopologize the model in maya all my UV’s will go out the window, or will they?
Really dont know what to do here, let me know what you think?
Thanks in advanced