we are developing a game for university
the animations are finished
but when imported into unreal, we have big problems
the model flips about 20 degrees for some frames then back to normal again
some bones (i guess) jump to the weirdest positions then back to normal again
or some bones have weired positions
the thing is
in maya we do not have these things
only when we import it into the unreal Editor
does something sound familliar ?
every help greatly appreciated
