maya to fusion - channel order


#1

hey,
when importing maya renders in fusion my channel order is flipped and in order to see something i have to reorder them, which is very anoying . . .

is there a way to work around this???
plz help

best regards mayanic


#2

I use maya renders rather often, so I think we need more information here. What format are your rendering to. Can you provide an example file?


#3

I run into this issue with openEXR-files. no mather if i use separate files by the use of tokens or multichannel EXRs. when using multichannel files i have to reorder each channel - always bgra to rgba.

tomorrow i’m going to do some more tests and will provide you a samplescene.
thx


#4

photoshop also doesn’t support this feature. therefore I’m going to buy fnord proexr - a great plugin . . . by the way

http://forum.mentalimages.com/showthread.php?t=5577


#5

This issue was fixed in the latest RC of Fusion 6.


#6

… no way?!

you mean my channels came in correct (like they open in nuke?)
what rc are you using? build 440?

best regards matt


#7

Build 448 is the latest to date.


#8

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