Maya - Text Burn-In at render stage


Hi all,

I am currently looking into a way of scripting a burn-in at render time (preferably via python but happy to utilize a pre-render mel also).

Any suggestions how best to implement this, what nodes to use etc.? I’m currently looking into using the text node as a means to build the structure but beyond that looking for a means to apply it over the image. I’m currently using Redshift but looking into a general approach as much as a specific Redshift solution.