I am having a problem skinning an object in Maya. It does not seem to work the same way that it did in Maya 8.0 (the last version I had before 2012).
When I smooth bind a skeleton to my model, and I go into the paint weights tool, I notice that more than one joint has full (1.0) influence over several verts.
I can replicate this insanity by flooding all verts with a value of 1.0 for all joints. Every vert is 100% influenced by every joint…
This shouldn’t even be possible… What is this nonsense?