Im trying to create a planet shader where areas that are illuminated by a directional light show one material, and the areas not illuminated use a different material (Day/night).
I’m using vray. I’ve been trying all sorts of combinations with the blendColors, lightDirection, SampleInfo, Surf.Luminance nodes with no luck.
Ideally, I’d like to have a shader that will actively blend between the Day and Night materials depending on the angle the light hits the surface. The only other method I can think of to at least show the blending is to do it in post, but wheres the challenge in that?