Maya scene to 3Ds Max


#1

Hi all.

A client has come back after a few years with updates to his development.

This was when we used to use Maya & Mental Ray.

Now, we use Max & Corona.

I’m trying to get the scene from Maya into Max.

However, we don’t have Mental Ray - even though the textures are showing in the scene, Maya isn’t letting me access them in because the material ‘doesn’t exist’ as it’s mental ray

I’ve tried exporting things as FBX but things are just coming in as non textured materials.

Is there a way for me to convert all my materials in Maya to lamberts or something?

How can I get mental ray?

Any help with this would be great.

Thanks


#2

Hi all. Any help with this?

We need to get a quote out to the client.

I’ve managed to install MR for Maya 2014 (that’s the version we always used to use).

It seems to have installed fine but still doesn’t seem to be working. The mia materials are now showing up in the Hypershade but it’s red where the material name is. As if it’s not connected to an object or something.

However, the textures are showing up in the viewport.

If I do delete unused nodes all the red mia’s go and the viewport loses the textures.

Any ideas how I can sort all this out?

Thanks