Maya Rigging Problems (IK with Contraints?)


#1

Hi,
I’ve built a robot, and have rigged one of the legs. I want it to be set up with IK, but I also want each of the joints to have certain constraints.

I want to be able to move the whole leg with one control object, but have it so where each object connected to the IK has individual limitations. For instance, there are hing joints which I only want to be able to rotate one direction, and other wheel joints which should only move in a certain other direction.

Is this possible? Can I move the whole leg with one control, but each joint have rotation limitations?
I want the IK to work like it’s supposed to but under certain joint limitations.


#2

Does anyone know the answer to this? I really need help with this. Here are some attached images…

http://simplymaya.com/forum/attachment.php?attachmentid=53037&stc=1&d=1355286708

http://simplymaya.com/forum/attachment.php?attachmentid=53038&stc=1&d=1355286708


#3

Help please.


#4

I’m not sure it’s what you’re looking for but you can limit the rotations of the joints in the attribute editor.


#5

Hi
Ik handle give best result when used with 3 joints. I would advise you to try a 2 ikHandles. One for the top 3 joints and another down. Got to find a way to constraint (like aimConstraint the top ik with the lower one) and move with single ctrl.
Regards,


#6

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