I hope it’s not considered poor form for a first post to be something of a shameless plug. If it is I can only apologise, but hopefully the material should go some way to making up for it…
So anyway, I’ve worked in the games industry for around 10 years initially as an animator and for the last 3 as a character TD. Last month I finally got round to starting up this blog. It’s concerned with Maya rigging for games, also Mel scripting, UI customisation and perhaps a bit of Unreal Engine stuff in the future.
I think it’s got some good stuff on there so far and I’ve got a list as long as my arm of stuff I’d like to cover.
So, if you fancy a look please drop by. Feel free to leave comments, ask questions, point out that I’ve not explained something properly etc. etc.