Hello. I am Aayush Aggarwal. I am practicing displacement maps using Zbrush and Arnold in Maya. Here is what i do. I create a model in Maya, I UV unwrap it. Then i take it Zbrush in Obj. I sculpt basic displacements on it. I export the low res Mesh and the displacement map. The weird thing is that when on some models i apply the map. The object gets cut from some angles while rendering in arnold. I do not understand what is going on. Some time it looks fine, sometimes it gets cut by some kind of invisible bounding box or something. Please help me. I have also given the basic settings in the attributes editor.
Maya render issue with Arnold Displacement mapping
vanhorn7174
#1