I was wondering if any of you guys could share a little bit the workflow of rendering architectural stills in Maya.
I typically model everything in Archicad. Then I import the whole model in Maya using the .3ds file format with all the textures. The model would be of 2-3 millions polygons.
Do you have any tips for lightning and shading the model ? I want to use IPR for direc feedback. Mental Ray with IPR seems to not update correctly when applying new shaders and adding/editing new lights…
Is Renderman a solution for this kind of job ?
I usually look for gradient effects in shadows, strong fog control, realistic glass and having a library of materials. What should I turn on/off in the attribute spread sheet ?
PaintFX should be a nice solution for vegetation.
I am not looking especially for realism, but more for the watercolour / oil painting style.
I hope to here from you comments and suggestions.