Rendering Software Engineer / Plug-in Developer (Req #805120)
Company: NVIDIA
Location: SF Bay Area, CA, USA (choice of Berkeley or Santa Clara)
Contact: Larry Gritz, lgritz@nvidia.com
Seeking a graphics software engineer for NVIDIA’s Gelato renderer and
related products, with emphasis on developing modeling and animation
package plug-ins, particularly Maya.
Work on production tools safely from the Bay Area without the usual
production madness of a big studio!
Gelato is a professional film-quality rendering and lighting
software product designed for animation, visual effects, CAD, and
similar applications, and is distinctive in that it is significantly
accelerated by GPU technology.
REQUIREMENTS:
- Fluency in C++ / development of VFX and animation production tools
- Fluency with Maya plug-in development (C++ and MEL)
- Experience using high-end rendering or animation software (such as
Gelato, RenderMan, Maya, 3dsMax, etc.) - Some experience with shader development
- Strong communication & group development skills on a small, dynamic team.
- BS+ in computer science (but exceptionally strong non-degreed
candidates with production experience will be considered)
ADDITIONAL BONUS QUALIFICATIONS:
- Experience developing plug-ins for other modeling packages (e.g., 3dsMax,
XSI, AutoCad, etc.) - Production experience in shaders, lighting, rendering for markets
such as VFX, animation, CAD, architecture… - Strong sense of UI design for tools used by artists
- Linux/Windows/Mac cross-platform development expertise.