Hey everyone,
I have the following scene. There is a plane in front of the camera with mia glass mental ray material. Behind the glass I have bullets flying with cloud particle emission to simulate the smoke trail. There is a 3D texture on those particles. Bullets come in contact with the glass and break it.
The problem is that particles are not visible while they are behind the glass object. Is there a way to solve this problem? I thought about compositing the trails behind the glass plate later on, but it’s impossible due to all the falling broken glass with reflection and refraction.
Both reflection and refraction are turned-on on the particles.
Thanks!
P