Hi,
I'm at my wits end here. I'm trying to render a geometry pass, a hair pass, and a shadow pass. Pardon my poor example.
I think i've made some progress using mip_matteshadow from here
[http://www.djx.com.au/blog/2008/04/08/mip_matteshadow-and-how-i-have-used-it/](http://www.djx.com.au/blog/2008/04/08/mip_matteshadow-and-how-i-have-used-it/)
I rendered one image with scanline, raytracing, and final gather and it looks like this.
[img]http://mikefudge.com/wip/hairball_beaut.jpg[/img]
When render three separate passes, I'm having trouble with a dark outline on my alpha. Here are my passes.
Background
[img]http://mikefudge.com/wip/hairball_Bg.jpg[/img]
Hair only (the black white background is there only to show the dark border alpha)
[img]http://mikefudge.com/wip/hairball_badAlpha.jpg[/img]
And shadow pass
[img]http://mikefudge.com/wip/hairballShadowPass.jpg[/img]
When comped together it looks like this, nothing special, just each image on top of each other.
[img]http://mikefudge.com/wip/hairballcomp.jpg[/img]
which is not the same as the single pass render, again here..
[img]http://mikefudge.com/wip/hairball_beaut.jpg[/img]
It would be great if these passes would work well together, but im having better results rendering a single pass with fg and raytracing, but it takes longer. Does anyone know why i have a black border from my alpha? It shouldn't be coming from p_hair, I just don't know how to get rid of it. Any help is greatly appreciated.
Thanks.