Hey guys. I’ve searched the net and I can’t seem to find the answer anywhere… Ive been using all the standard rotPP code
most of my particles rotate, but some of my particles “wobble” almost as if they are gimbal locked or something. Here’s my code:
Creation:
nparticle1.RotPP = <<rand(360),rand(360),rand(360)>>;
//ive also tried “= rand(360);”
runtime before dynamics:
nparticle1.RotPP += <<3,3,3>>;
//ive also tried “+= 3;”
is there maybe a rotation order on the instancer node that helps with this? thanks!