I’ve run into an issue with my HumanIK rig. The point is my head joint stops rotating after the neck joint when I assign the control rig. It rotates fine before the skin binding and also after it. But as soon as I create the controls rig, the head joint no longer follows the neck.
I’ve tried to demonstrate this in my screencast attached, please see below.
If anyone could give me a hand with what I’m doing wrong, I’d be more than happy, really! Thank you.