Overlooking the numerous problems in my composition right now, I seem to be stuck with the lighting in my scene. I’m using a directional light with GI photons to light the scene, with the sun and sky on. 1 secondary diffuse bounce.
The problem I seem to be having is that there are certain areas in my scene that have odd hot spots caused by the GI bounce light. In the top near the chimney, or the white boards on the wall for example, you can see where the bounce light is actually as bright or brighter than the source light itself. And the spreading of the ambient light in the scene is definitely not looking even. I recognize that if I crank down the photon intensity that I’ll be mitigating the effect, but that will also cause the scene to become even darker.
So is there a setting that I’m not aware of that can help me fix the problem, or will I be stuck making several lights in the room to get the even lighting that I’m going for? I know that the latter will be good practice, but I’m also looking to further my understanding of GI and it seems like there must be a simpler solution
*Maya 2012, Mental ray
Thanks in advance for the help!
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