Maya fluids smoke issue


#1

Hi Friends,
I have been facing an issue as I try to create a smoke trail just like the one in Harry potter. My issue is that either my trail looks boxy with less base resolution(100) else when I increase the base resolution(400) the simulation takes forever to move in the viewport I have to batch render each time i want to see my simulation. That means batch rendering every time I make a change. Can anyone help me out with this issue?

Also would like to mention my system configuration in case thats the issue.
Dell Precision T5600 Chassis, 635W
Intel Xeon Processor E5-2620 (Six Core, 2.00GHz Turbo, 15MB, 7.2 GT/s)
16GB (4x4GB) DDR3 RDIMM Memory, 1600MHz, ECC
1TB 7200RPM 3.5’’ 512e/4K Hard Drive 1
Graphics : 1 GB NVIDIA Quadro 2000 (2DP & 1DVI-I) (1DP-DVI & 1DVI-VGA adapter) (MRGA17L)
Windows® 7 Professional 64 bit (English)

Thanks in advance.
Ashita Reuben.


#2

couple things.
[ol]
[li]do you really need fluids for this? might be a job for particles.[/li][li]for me, the difference between 300 and 400 is a lot. The quality of 300 is pretty go for HD.[/li][li]auto resize?[/li][li]I’d simulate at 100 to 150 and use SOuP fluid uprez to get to 300.[/li][/ol]Guess that’s more than a couple.


#3

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