Hi, I want to share nice little trick for Maya Fluids.Color Emission based on input texture image using SOUP PointCloudFluidEmitter Node.Blending Image based color(According to Ground Texture) gives much realistic output for smoke.
I used polyPlane to emit particles with rgbPP turn on to add texture color,then emitting smoke from particles using PointCloudFluidEmitter & attrbTransfer node.
Test 01:- https://vimeo.com/70114444
Test 02:- http://youtu.be/KZB9DgfIagA
Scene File:- Color Sample
