Maya Fluid Texture Based Color Sampling


#1

Hi, I want to share nice little trick for Maya Fluids.Color Emission based on input texture image using SOUP PointCloudFluidEmitter Node.Blending Image based color(According to Ground Texture) gives much realistic output for smoke.

I used polyPlane to emit particles with rgbPP turn on to add texture color,then emitting smoke from particles using PointCloudFluidEmitter & attrbTransfer node.

Test 01:- https://vimeo.com/70114444
Test 02:- http://youtu.be/KZB9DgfIagA

Scene File:- Color Sample


#2

Dear Ruchit great post btw I had one question though, could you explain how you connected PointCloudFluidEmitter & attrbTransfer nodes? I downloaded the scene file and I can’t understand a thing. In addition to color texture I’m trying to connect a texture image for emission rate so that the dark parts of the texture are not emitting any fluids and the bright parts do. I hope you can help.

Thanks in advance and keep up with good work. :slight_smile:


#3

Note that it is pretty easy to do this without Soup( though soup is great).
Just do fluid:emit from object then on the emitter enable “emitFluidColor” and apply your texture to the fluidColor attribute.


#4

Thanks Duncan really helpful. :slight_smile:


#5

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