I’m having a problem exporting fbx files from Max 2014 to Maya 2013. Seems like every face is smooth shaded and I can’t find a way to fix it. I do have a work around, exporting my file from Max 2013 instead of 2014 works, but I’d rather get this figured out. I’ve updated Maya and the FBX importer but still no luck. I don’t use Maya very often, so maybe there is a simple face smoothing function that I don’t know about?