I’m trying to figure out the best way to make a single user control for translating along an unusual vector.
Idea would be something like a bank vault’s doors pin’s having an open/closed position. So the pins would need to move in and out. When modeling, I can just adjust move tool to component mode to move stuff, but obviously multiple translate at once. In this example, the goal is to make the pins animatable in a single keyable control manner.
Yet, I’m clueless on how to make this driven by a single custom attribute in a way that keeps it simple for an animator. I can sorta see a weird solution with joints maybe?
Pretty stuck on this so any help would be appreciated.! Here’s a quick sketch of a bank vault door pin’s movement for reference.
