Maya combine skinned mesh


#1

Hello,

I made a soldier for my game and i rigged him, I also have a seperate gun model for him and i want to combine the gun model with the soldier but when i press the combine button, my weightpaint tool stops working(It doesn’t show the colors anymore). Does anyone know how to combine these 2 meshes properly?


#2

I don’t know if Maya can combine skin weighting along with the meshes (though there’s no reason it isn’t possible), but since you’re just combining with a simple prop that probably doesn’t have complex weighting, you can just re-bind the skin (Skin > Smooth Bind), then copy skin weights from the old character mesh to the new combined one (Skin > Copy Skin Weights). The prop will have bogus skin weights, but you can now re-paint them (which is probably trivial for a simple rigid prop).

(Personally I’d avoid combining a prop with a character, but I don’t know what you’re doing…)


#3

since 2015 (one of the later SPs if I remember correctly) the polyUnite command has got a new version.

polyUniteSkinned

In the Mesh>Combine menu you can access that by ticking on the Combine Skinning checkbox.

That will combine all selected objects preserving their skinCluster info.


#4

Thanks for the reply’s. ticking the combine skin option worked. i did this before but it didn’t work then. after restarting maya it worked :slight_smile:

cheers,

Jelle Booij


#5

Thank you for that tip in the combine options!
Another question: Now the transforms of my Character are left and they’re not non-deformer history.
I bought a character witch was rigged and separated. Very odd. My job is to combine all the pieces into one mesh and merge, without losing the skin weights paint. ^^ Do you have and idea how to do that?