Maya camera controls for Modo


#2

modo has the maya viewport controls by default.
but!
when you rotate via the hotkeys, the camera rotates on its own axis, and zooming isnt zooming, its changing the field-of-view of the camera, giving the impression of zooming. it changes your perspective when you zoom really far out or in.

that sucks imho.

when you use the little icons for rotating and zooming, everything is fine.


#3

I think he might be wondering how to do this. In the individual windows you turn off trackball rotation.
It’s in the same place your shading options are located.


#4

Sorry, I did’nt mean Zooming, I meant Trucking the Camera in. For some reason right now, when I hold down Alt and push any of the mouse buttons, all it does is rotate the camera around a point in space. I have seen the Icon buttons for moveing, trucking, and all the basic functions in the upper right of the view port, but I was wondering how to make these hot keys similar to maya, where you just hold down the ALT Key and push the buttons on the Mouse as opposed to clicking on individual buttons as I like to just have all my camera functions controlable from a single button instead of finding hotkeys or clicking icons to switch into different modes. As I find this distracting from what I’m trying to do and it makes me feel like I have less control over the program.

Its not essential, but I just whould find it to be nice if anyone has configured it to iether do this or something very simmilar.


#5

modo doesnt use the maya controls by default. you have to change that yourself.

go to System/preferences/remapping/navigation/ and choose Maya.

this will give you identical navigation to mayas.


#6

OK I have maya navigation enabled, but the “0” key doesnt min/max the viewports at all, any way to do this?

Cheers

MunCH


#7

ah, thanks a bunch. Thats exactly what I wanted. I’m still wondering if there is anyway to lock the y rotation on the Camera thouse so when I rotate it does’nt rotate the camera sideways.

As anything. Its not essential to the modeling process, but just a function that I whould like to have to make flying around in the program alot easyer.

Thanks


#8

yes there is.

on the top left of each 3d viewport there is 2 buttons. one where you can switch the view ( top/left/etc ) and on the right of that button you have a button that controls how the viewport works and how things are displayed. if you turn off trackball rotation then you will get Y pointing upwards at all times, for that particular viewport. ( also its nice to turn on orbit selected. this will make the camera rotate around the center point of all your selections. its great most times except it bugs out when you got nothing selected. and rotates around the origin. which it shouldnt. it should remember the last selected element ).

btw. if you dont want to lose your new viewport setup, then make sure you save it by going over to "Layout/save, or save as.

cheers.


#9

that depends on the way you have your viewports setup. if you load up the Modo default layout ( before you touched it ). then notice that 0 on the number pad works. otherwise in other layouts notice it doesnt work? :wink:

the reason for this is because some layouts use the 3d model view. this is a single viewport.
in order to be able to go between viewports like in maya you have to use the Mod Quad viewport setup.

try it. make a new layout.
go to the top right part of the viewport, and select mod quad. notice that 0 on numpad works.


#10

Thanks ambient-whisper, I appreciate the help, I changed back to default navigation(in sys prefs) and modo default layout, but the 0 key does nothing, on the main keyboard or on the numerical keypad, I just want to be able to switch viewports like tapping the spacebar in maya,I’m so used to it now I cant go back :D, am i doingsomething wrong? doesnt sound like a hard thing to do…

Cheers

MunCH


#11

the navigation types has NOTHING to do with the 0 hotkey. the layout of your interface does.

if you use the mod quad viewport then 0 works ( when you are over the viewports )

if you are using 3d model view, it will not work.

so what im saying is that the 0 hotkey doesnt work because you are not using the default LAYOUT of your INTERFACE.

you could use the modo or maya navigation styles and it wont change a thing.

i really hope luxology fixes some of the inconsistincies with the navigation types soon tho.
read over my last post clearly.


#12

wooo hooo,

Thanks a bunch Ambiant Wisper. Works like a Dream now. Now time to knock through the tutorials and start cracking out some MODELS!


#13

Thanks ambient whisper, I understand what you’re trying to say believe it or not :D, i thought the maya navigation might have been why it wasnt working for me, anyway it doesnt work at all, though lo and behold it works a treat with the num lock enabled on the keyboard, and nothing in the docs that I can find about num lock being selected.I guess its typical for a keyboard thats certified to work on windows XP Aaaaaaaaaahhhhh.

Cheers, glad I figured that one out:applause:

MunCH


#14

im too lazy to read the whole post for this little answer. but to get rid of the bobble when you rotate the view, go to your ‘shaded’ or whatever thing at the top left of your window, and uncheck ‘trackball rotation’

and it’s also probably posted but go to preferences > input > remapping > navigation and choose maya.


#15

Yes, Modo is highly customizable. Yes the Maya navigation style is popular and making it easily available is great. BUT…

is it possible to switch the order of buttons under Maya navigation?
In Maya, Alt + mouse = navigation. In XSI, the “s” key is basically the same as “Alt”. However, the left button pans, the middle button trucks in and out, and the right button rotates. I’ve become accustomed to this order and would like to customize modo thusly. It seems that this is beyond the much vaunted flexibility of the program as far as I can tell. Someone please prove me wrong.


#16

here’s a question that relates to this:

i started out using maya nav, but in that mode i couldn’t use:
–right click to get the quick select menu, or
–right click on element to change selection mode

is there a way to make these work when in maya nav mode?


#17

no, currently theres no way to do that.


#18

you can remap your keys by pressing F2, you might be able to find it in there.

read the user guide.


#19

its only for keyboard shortcuts ( except navigation keys ). not mouse buttons.


#20

Personaly I prefer the modo way of just hitting 1-4 on the keyboard in order to get different selection tools. I find it alot more benificial becuase it cuts out the menu’s period. Which makes my work alot faster since I’m not going from wireframe to shaded to textured model as often as I select Verts, edges,and faces. It is true that you do loose the customizable space bar hotkey menus, but I’m sure you can work around that by making diferent menu layouts on your main screen. And then saveing out the loadouts for different purposes and then using them again.

Although Modo is very customizable, it whould be foolish of people to want to make the program EXACTLY like Maya, becuase what whould be the point of even getting Modo if you just make it fly like Maya? Spend some time with the layouts they have. It takes some getting used to, but Once you do you’ll find out that there are work arounds to what your trying to do and you might even find them more benificial in the end.


#21

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