Hey guys,
As we all know, the rigid body dynamics in Maya have been lacking for a long long time. I was super stoked about being able to use physics with Mash however, essentially eliminating my primary need for C4D (quick, easy sims for Motion Graphics work). However, having used it on a recent project I ran into some issues (shouldn’t be surprisedbut I had high hopes that Bullet was gonna have a solid implementation finally). Basically, it seems that the cached sims don’t handle rotation with euler rotation matrix (add to rotation, rather than reset to 0º after 359º. At least that’s what I’m assuming is happening, as things are flickering like crazy when enabling motion blur in Arnold. Ended up burning a bunch of cash on a render farm before I noticed the issues (overnight render)…
Makes me super frustrated to say the least. Anybody know how to solve this (artist friendly, rather than having to script/build a tool to fix sims and caches)?
Here’s an example;
http://imgur.com/lndpZTO
Cheers!