Maya Blobby surface render-SOLVED-


#1

Hi everybody!
I need to render some oil paint strokes, with a real thickness and detailed surface…
I’m using particles emitted from a surface…is possible, with arnold ,to inherit color from particles to the remeshed particles?..there is a walkaround?there is some new way…maybe using bifrost?

Pls help!!:slight_smile:
Thanks alot!
Carlo


#2

could you post an image of what you need to render…?


#3


#4

I need to convert those particles to a mesh wich inherit the particle color…i did try exporting rgbPP and plug it in the shader using an aiuserdatafloat, but it render the default color…


#5

I did try installing mray and with mray it works…the problem is probably to convert the particle color info to vertex in arnold?ANY IDEA?


#6

in your nparticleshape you have this tab “output Mesh” be sure to tick “color per vertex” this will create a new color set for your converted mesh.
Open the color set editor and you will see “colorPV” then you will just have to pass the vertex color to your render.


#7

Hi Onouris!
Thank you so much!i did not know the existence of the color set editor!I did try what you suggest but i still get the default color…i attach an image…


#8

EUREKA!I did found the solution, wa sismple,just tick the export vertex data from the shape of the geo, in the arnold tab!
Thanks alot!