maya batch render


#1

hello i have Maya 2015
i have a project with 800 frame
in the option i put to render from frame 1 to 800
in the name i choose name.#.ext
that mean to render the all frame
i try to batch render but its tell me Rendering Completed. See mayaRenderLog.txt for information. //
and its doesn’t render nothing
this what the render log show me

Starting “C:\Program Files\Autodesk\Maya2016\bin\mayabatch.exe”
mental ray for Maya 2016
mental ray: version 3.13.1.8, Apr 23 2015, revision 242268
mental ray: started on “yeshiva”, Thu Jan 07 16:26:20 2016
Error: file: C:/ProgramData/Autodesk/ApplicationPlugins/MayaBonusTools/Contents/scripts-2016/bonusToolsMenu.mel line 1913: UI commands can’t be run in batch mode.
Warning: line 1: ‘defaultColorMgtGlobals.cmEnabled’ is already connected to ‘mentalrayIblShape1.colorManagementEnabled’.
Warning: line 1: ‘defaultColorMgtGlobals.configFileEnabled’ is already connected to ‘mentalrayIblShape1.colorManagementConfigFileEnabled’.
Warning: line 1: ‘defaultColorMgtGlobals.configFilePath’ is already connected to ‘mentalrayIblShape1.colorManagementConfigFilePath’.
Warning: line 1: ‘defaultColorMgtGlobals.workingSpaceName’ is already connected to ‘mentalrayIblShape1.workingSpace’.
File read in 2.9 seconds.
Result: C:/Users/יניב/Documents/maya/projects/default/scenes/project__5292.mb
Error: file: C:/Program Files/Autodesk/Maya2016/scripts/others/rfrk5Common.mel line 1080: setAttr: The attribute ‘rfrk_particler54.frame’ is locked or connected and cannot be modified.
MSG 0.7 3721 MB fatal 011111: unknown exception thrown
MSG 0.7 3721 MB fatal 011111: unknown exception thrown
MSG 0.7 3721 MB fatal 011111: unknown exception thrown
MSG 0.7 3721 MB fatal 011111: unknown exception thrown
// Maya exited with status 2

i need help


#2

Nobody Can Help Me


#3

Since there’s connection errors, cleaning up reference source and render layer would be my first move. Probably look for UNKNOWN nodes as well.

If that doesn’t fix it, well, unfortunately troubleshooting render error is all about diving down and check your scene thoroughly for anything that can be problematic. There’s no short cut to this.


#4

I would try to have a closer look at the “Error” line. The attribute “rfrk_particler54.frame” seems to be locked but it should be modified. I’d recommend to select everything you need and export it into a new scene. Something in your scene seems to be screwed up. Or rebuid it from scratch.