just a small question.
An aiStandardsurface material… does anyone have an idea why the base weight is set to .8 by default?
Maya Arnold question
Snake_Eyess
#1
oglu
#2
hand made engergy conservation.
if you do a mirror you have to turn base to 1 and metallness to 1 and roughness to 0.
Snake_Eyess
#3
but would that not mean that the specular should then by default be at a .2 value?
regardless, as far as i know, a aiStandardSurface shader is energy conserving by default.