Hi,
whats the proper way to force a deformer to evaluate on time change? Or in general how to make a compute or deform methods to be called on time change?
Maya API - updating deformer
michael-fd
#1
djwarder
#2
Hi
I’m not an expert on Maya API by any means, but if you have an output plug (to say a new mesh for example), that should initiate the ‘compute’ method when the frame is updated. Does that make sense?
michael-fd
#3
Well, solved it by adding an attribute from the API (this is important) and connected the time1.outTime to it. Thats it:)
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