Maya API - updating deformer


#1

Hi,
whats the proper way to force a deformer to evaluate on time change? Or in general how to make a compute or deform methods to be called on time change?


#2

Hi

I’m not an expert on Maya API by any means, but if you have an output plug (to say a new mesh for example), that should initiate the ‘compute’ method when the frame is updated. Does that make sense?


#3

Well, solved it by adding an attribute from the API (this is important) and connected the time1.outTime to it. Thats it:)


#4

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