Maya 8 wishlist!


#121

nah… someone “hearing something” usually refers to crap read from some clown’s website (or blog cuz everyone must have a blog these days), or a brother’s friend’s cousin’s uncle’s dog who gets walked by a dude in a yellow shirt who’s brother works at Blur Studios as the janitor who seemingly overheard lunchroom chatter. Don’t believe everything you hear and don’t always post everything you hear… sometimes it makes you look like an idiot when it’s all made up or a lie.


#122

And sometimes it’s true.


#123

Are you kidding? Autodesk has been implementing Maya features in Max since Maya release!:slight_smile:


#124

Well I want lots of things as always, but something I really want BACK is the connection between Maya’s Mental Ray and imf_disp!! It was so good being able to see batch renders happening.


#125

didn’t go throw the whole thread,

what i really want

1- poly stitch edge tool like the nurbs’ one and
2-a reflection connection editor like the lights’ ones.
3-scenes samples of mr custom shaders.
4-better modeling enviroment.
5-better weighting tools.
6-subd modeling tools…and something like the selection constrains.
7-uves transfer issues,there should be built-in way to re-number vertecise to match another mesh.
8-

Well I want lots of things as always, but something I really want BACK is the connection between Maya’s Mental Ray and imf_disp!! It was so good being able to see batch renders happening.


#126

Of course Max will get lots of features from Maya and vice versa.

My ultimate wish tough, is that Autodesk doesn’t upgrade maya+max for the next
3 years, but anounces, or even better ships a single new app.

Rewriting 2 applications to perform with 64 bit cpus.
Updating 2 application’s Mental-ray implementation every time.
Updating compatibility features of 2 applications with each upgrade…

Add the Motionbuilder + CharacterStudio duo to that
and you’ll see that it is much more work (both for AD and its partners)
than developing a single nextgen app, tailored for nextgen hardware platforms.

If Autodesk doesn’t do it on time, others will have done it.
Max Maya etc… will be a thing of the past.


#127

does any one know how to export an moving camera from max 8 to max 7???

is this posible?


#128

CGTalk > Application Specific (3D) > Alias/Autodesk Maya > Maya 8 wishlist!

Maya forum.


#129

and most of the time it’s not. Should we continue with this?


#130

Maya already has a 3 year development plan in place. It’s not going anywhere until then, or unless someone changers their mind. This was announced earlier this year at a partner conference. MotionBuilder is a standalone app and looks to remain as such, considering they killed the standard version and are still selling the pro version. CS was never that great to begin with, imo.

I’m not sure what your timeline is for Autodesk to complete what you want, but Maya or Max won’t be a thing of the past if they don’t meet your deadlines.


#131

whahahah DOH… i only use maya… so thats why i posted it at the wrong place… this a question for some 1 else


#132

Ooh I’m quotin’ ya right back because it should be a crime not having that feature yet. It would make life a bit easier.

I’d also like there to be an easier way to install Mental Ray shaders. Something a bit like XSI’s spdl files so that you could simply drop 1 packaged file containing the dll, mi, mel, xpm and fti files into the specified folder and that was that. It should auto-append the rayrc file and maybe even deal with multiple versions of the same shader so that scenes don’t break on the upgrade of a shader.

So there! :smiley:


#133

It’s not that the CEO of AD is my mother,
but you don’t have to be Nostradamus to forsee it.

The deadline is set by the hardware industry with multi-core 64 bit procs,
co-processors, Vista and such.

Maya and Max is going to be history, if AD thinks they don’t need to adapt fast.
Their current architecture will change soon :wink:

No matter what was anounced by the time of the aquisition
in order to cool down investors and users.


#134

Will also sign this!


#135

I’d buy that

(Same here)


#136

One thing I know I’d love to see (and please pardon me if this has already been posted):

The RenderView should include every aspect of the type of file you are rendering. Such as RLA.

From what I’ve heard, RLA files can hold just about any info of the scene (uv coords, zdepth, multiple layers of alpha channels, 2d motion vectors, etc…)

Why is there NO program on the EARTH that can read all the information of this file?

If Maya can render a Z-depth channel in an RLA or IFF file, I’d love to be able to actually SEE it when I render it.

I’m just sayin’


#137

redforty,
It is already possible to see the z-depth channel in the renderview window and in fcheck.


#138

I know it’s possible in fcheck, but not in the renderview window (in Maya). And I still want to see my 2d motion vectors ebmedded in the same file.

seriously, it can’t be that hard to implement.


#139
  • Transfer UV in World Space
  • Auto-complete SplitPolyTool between split edges

#140

How would the app know when you want to stop splitting? I don’t see this working, unless you just want to always stop splitting when you encounter an edge. You are aware that you can just right-click to accept the split?