Umm the paint selection was allready in maya
Or has it changed ?
Maya 8 Release!
No he doesnt mean that. As far as I remember it is a free hand pen that draws a line over your object in the 3D space which not only creates edges but also vertices at the intersection with existing edges, thus creating at the end an edge loop added to the existing topology with a freehand drawn line.
Umm the paint selection was allready in maya Or has it changed ?
Just me being an idiot…
I never noticed it in Maya 7, its under the edit menu where I wouldn’t ever have looked for it. Now its in the toolbox on the left side of the screen and staring you in the face.
What can I say? I’m a beginner…
(still would like the shortcut key though)
Unless they fixed the weight normalization issues they introduced in version 6.5 I’ll probably stay away from it.
The funny thing is, the Maya 8 Sculpt Geometry tool now has Selection highlighting for vertices. Basically, when you enter the tool and mouse over your object, it will highlight the vertices that would be affected in red. If only they implemented this into everything 
Yeah, I was going to look into that but I didn’t know if there already was one. If there isn’t I’ll do that, Thanks!
I bet I only take like 10 - 20% longer to model the stuff I do, than if I did it in for instance Max.
I think it might be even a bit longer than that :P… max has probably moved on quite a bit since you last realy played with it…
But Im glad AD are dealing with these issues, its the one thing that really stuck in my craw, the lack of a decent soft mod tool, not just for modeling, but for use as a deformer tool is kinda backwards. But having said that, the sculpt geo tool makes up for in in some ways… It even got me into using max’s version which has renovated my modeling, its even better than soft selection …
I do miss the blistering viewport that maya has when I pop back into max, but it wont be long now before thats sorted out too…
Overall Im realy pleased with the new additions to maya, espescially the extremly usefull primitive creation change… now, if we could just do somthing about the snaps :P…
Why they haven’t add Select Border Edge in MM like To Edge Loop? It’s so frustraiting guys. :\
I hope I’m not being an ignoramus here but my plugins wont show up in my plugins manager except for the default ones that ship with maya8. I have all my old plugins in the correct user directory but they wont load, anyone have any ideas?
I have a problem with a TIF map for a Maya 7.0 model, I don’t know why, but the render fails in Maya 8.0. Syflex and Renderman doesn’t work too. Well I think I’m gonna expect for the plugins became compatibles. 
[]s
carlos
so for Maya 8 we need recompiles? damn that sux. I heard rumours that no recomplies where needed.
Although it will still be a week at least before I can fire it up, why did they change the polygon menu to mesh?
Thats a bit of a generic term that doesnt really clarify the surface type. I still use nurbs for many things too and it generates a “mesh”. Also in all the menus now will i convert or output to “mesh?” haha.
I like the idea that they reorganised it, but the name change there is trivial and if anything adds more uncertainty to new users what is what. 1 step forward, 1 step back for maya’s intuitivity >> (spelling sponsored by google :wise:)
any 64bit tinkering and plugs will need recompiles, its the same for max9… and they prolly changed it to mesh cos they are working on some new Poly tools, either that or slowly but surely… soon you will have a stack too :P… hehe
lol from what i do remember about the stack back in my max days… maya already has that too… however would be nice to elimate (bake down) specific aspects of history which im still trying to figure out how this can be done(Perhaps its already there) . I wrote a script to eliminate a history item by selecting it from the list in the channel box… but im still looking for a function that will permanently apply that effect rather than dismiss it on delete. Also when you click on a history item that its properties are displayed directly below it and not at the bottom of the “stack”
- sure this is a simple mel hack that someone could come up with…
So far I didn’t see much improvement to convince me for a switch to v8.0 from my 7.0.1. Much like a minor update (could be 7.0.2) no surprise specially in modelling department I hoped Autodesk do the same they did with MAX with Maya and put some great 3rd parties plug-ins into the new versions as standard features. Cyslice or T-Splines or both to say. And no curve and surface curvature analysis tool and graph yet. So far no plan to bother with a new installation maybe till a bug-fixed update release. I hope someone knows what I may miss if I don’t go for an Autodesk labeled Maya now. God! take care of Maya pls!!!
I found the amount of new features and improvements in Maya 8 to be in line with the previous upgrades. To me the upgrades in the recent years have been with very similar significance.