Maya 8 Release!


#181

So is it stable for the PC version? Has Autodesk mentioned any future fixes for the complaints some of you have?


#182

“Collapse Edge”*

This menu item has been removed from Maya 8
Use [Polygons] Edit Mesh->Merge To Center instead.

I would but it doesn’t work…

  • note, you can still get to collapse edge but only in polygon marking menu and on the shelf

    Also,
    A lot of the poly modeling name changes are obviously to make Max/Maya terminology the same but quite frankly its a mess. One I will get used to, but a mess all the same.


#183

OK, what’s the secret? How do you have this option?


#184

It has already been mentioned in this thread, but just to reitterate, this is an excerpt from the Maya 8 What’s New documents:

  [b] Override the scene view with a renderer of choice [/b]
   You now have the ability to write your own plug-in and override Maya’s interactive scene view renderer with the interactive renderer of your choice. Two example plug-ins have been provided with the SDK, one for OpenGL and one for Direct 3D. (Note that these example plug-ins have not yet been compiled and need to be compiled before they can be accessed via the Plug-in Manager.) 

Once you have loaded your plug-in via the Plug-in Manager, the name of your custom renderer will appear under the Renderer Panel menu (for example, Renderer > openGLViewport Renderer).

So you won’t see that option in less you’ve compiled it and added it via the Plug-in Manager.


#185

Guys,

Was just reading threads about “dongles” etc. Seems convenient…
Anyone know if there is a dongle for Maya 8 unlimited student edition ? :surprised

Curious
Fess


#186

I find that the “what’s new”-pages under help in Maya 8 does a better job of listing the new features than the current marketing information from Autodesk.

I have collected them in a pdf for anyone who is interested.


#187

Yeah, the What’s New certainly explains the features better than anything available on their site does. There’s a few example movies too that briefly explain some of the features.

Autodesk also put up (I think it must have just gone up on the Friday as I didn’t see it for the first few days Maya 8 was available) an extensive set of Release Notes which list all the things that have been fixed too: http://downloads.alias.com/products/bronze/myr_Maya8_ReleaseNotes.pdf

I think that is available to everyone, not just Platinum users.


#188

Am I the only one who is having an extremely buggy skinning paint weights tool?
I have tryed to paint weights on maya 8, and it was a really major pain in the a$$. As soon as I finished paiting some influences they would go all screwy as soon as I pick another bone and back. I tryed the exactly same model in maya7 and I was able to skin it in no time, now, am I missing some changes in this tools for maya 8 or they just messed it up?


#189

liked what they have done when you are creating an obj
like max.have been using max for years but have changed to maya
and like it more and more,but even more whit maya 8


#190

-one thing i need to mention though is that maya cannot display custom shaders into the viewport

This is fixed in Maya 8.

Jill

Jill, you mean custom mr shaders such as mix8layers/etc (not dgs, mib*, misss shaders, but custom ones) can now be previewed into the viewport with a hack or smth?

i managed to get them displayed into the hypershade but not into the viewport… :shrug:

any hints? :slight_smile:


#191

One thing about new features: why implement hdr exposure control only in hardware preview and not in rendering? I’ts a good feature, but it is like an “half implementation”. Tell me if i’m wrong.


#192

I didnt find in "whats new" nothing about subdiv creases rendering in MR.
Am I right ,MR still not support subdiv full creases,please someone check it.


#193

I like being able to enlarge ramps and graphs in the attribute editor for more precise editing. However, it seems that you can only enlarge ramps and graphs built into nodes such as in Hair attributes. I can not find a way to enlarge a ramp texture in the hypershade.


#194

just wondering where the faboulus new mental ray docs (with pics in the tutorials)
are hidden?


#195

Why not just edit the bevel radius in the channelbox? (assuming history turned on) Click the channel and middle-mouse drag in the viewport. Am I understanding you right?


#196

is it me or somethings up with the texture filtering in viewport?

Because every time I set the hardware filter to mipMapTilinear, it gets set back to bilinear in hardware texturing under viewports. non of the option other than bilinear seems to work


#197

What are the new changes in rigging?

is there now smoother animation at an easier way?


#198

Has anybody had the opportunity to try satellite rendering in Maya 8? Did they fix this (in)famous bug with the satellites hanging most of the time around, waiting for whatever?


#199

I’m not sure if this will work with the student edition but you might contact them to find out.

http://www.novedge.com/Page_Bookmark.asp?SKU=1921

-Jim


#200

please ,

did they fix the reloading texture bug?

here