For a situation where I want to use the mia_materials or physical sun & sky shaders with my own custom textures that I’ve made it photoshop, but I just need my final output to be 8bit or 16bit rendered tiffs (not float) would it be correct to do the following:
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set Render globals >> Framebuffer >> Gamma to 0.455
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for 8bit textures >> leave as is, no gamma correction
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for 16bit textues >> leave as is, no gamma correction
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make sure my render camera has a mia_exposure_simple or photograhic a leave the gamma set to 1
From reading this thread it seems as though this should work for any frame buffer output (8bit, 16bit, and 32bit float)?
Thanks!
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