Sorry for going a bit off-topic. Wasn’t sure what the general state of knowledge about this sort of stuff here is and I think it’s good to know CMM for this sort of stuff…
I disagree a bit: If you have texture with an exotic color profile attached (be it of the web, or a screengrab or whatever) it will display correctly in Photoshop, but Maya will simply dump the profile and therefore the result might look rather funky.
Also the finished render will have no profile and you will be taking it into a colormanaged environment again, so you will have to assign a profile at some point again and it does make a difference what profile you assign.
If it’s sRGB, or Adobe RGB or Colormatch RGB - the difference will not be massive of course, but there are some weird device profiles out there that you should really avoid for this sort of stuff.


With the sixbysixx scheme made it all clear. But this only applies to Mia_architectural? I mean, it doesn make any sense at all with maya shaders, right?