[/ul]Yeah, kind of. The exposure value doesn’t need to be at 0 - do whatever you want with it - it does the same as if you tweak it in Maya - if it is a .hdr file.
Photoshop at the moment only seems to handle half float for .exr files.
(It opens 32bit exr files alright but I get the feeling it only uses 16bit of it, while it uses the full range from .hdr images - maybe somebody can confirm this?)
What has maybe more influence than the gamma of your IBL Sphere is how the renderer samples it…
[quote=“Throbberwocky”]
[ul]
[li]What exactly needs to be gamma corrected in Maya??[/li][list]
[li]Either you set the FB gamme to 0.455 or you set the gamma value in the mia_exposure_simple to 2.2[/li][li]Every file node needs to be gamma corrected with 0.455 as long as it is not a 32bit texture.[/li][li]Since somebody said that 32bit images ALWAYS are in linear space, I assume that the HDR does NOT need to be gamma corrected in Maya.[/li][/quote]
[/ul]Yes
[/list]
I think I kind of explained that issue here:
http://farmhousepost.com/weblinks/GammaWorkflow.jpg
Don’t worry if this whole issue seems a bloody mess to you - it is!
Cheers - Christoph

i’ll investigate a little more on this subject tonight