Sorry to bring this up again but I still didn’t get it completely.
I am trying to develop a linear workflow with HDR lighting in MentalRay for Maya. This is what is bugging me:
[ul]
[li]The “correct” way of viewing an HDR in Photshop is to check if the exposure value is set to 0 and the gamma to 1 in the 32Bit Preview Options in the View menu? Now the HDR is shown in Photoshop exactly how mentalray will “see” it. Is that right?[/li] When this is set correctly I can adjust the exposure of the HDR (in Image > Adjustments > Exposure …) while having a proper representation of the light situation later in Maya.
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[ul]
[li]What exactly needs to be gamma corrected in Maya??[/li][list]
[li]Either you set the FB gamme to 0.455 or you set the gamma value in the mia_exposure_simple to 2.2[/li][li]Every file node needs to be gamma corrected with 0.455 as long as it is not a 32bit texture.[/li][li]Since somebody said that 32bit images ALWAYS are in linear space, I assume that the HDR does NOT need to be gamma corrected in Maya.[/li][li]Do I also need to gamma correct ALL color swatches in Maya?? i.e. diffuse color, light color, photon color, specular color, etc[/li]Since I tested the mia_material with a gamma corrected diffuse color and without correction and the corrected one looked right.
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[li]When rendering in 32bit the image shown in the RenderView differs drastically from the one that I command line render and view in Photoshop. Why? Is there an option that makes RenderView look that same as Photoshop?[/li][/list]Thanks in advance for any help!
tom 8)

i’ll investigate a little more on this subject tonight