Thanks for your answers!
Ok … so to speak, it is not possible to see a proper representation of the 32bit image in the RenderView. So it also does not make sense to go into 32bit mode before the final render.
BUT …
as long as I am tweaking and test rendering every 10 seconds, it would be handsome to have a gamme correct RenderView instead of saving and going to command line each time.
In (my) theory this is achieved by going to 8bit or 16bit and setting your FB gamma to 0.455.
But if I compare the 8bit render in RenderView with the 32bit render in Photoshop for some reason there is a difference. It’s not a BIG difference but there is. Why? In theory they should be exactly the same, don’t they?
It’s definitely a big mess … and a not too straight forward workflow …
No, that’s not correct, you still have to un-gamma your colour swatches.
Uhm … again confused. So I do indeed have to un-gamma each and every single color swatch when I use the standard materials like mia_material, mib_phong, mib_blinn, etc??
This … is … wicked …