Hello Elite People,
Would appreciate ur help and tips on trouble shooting Maya Problems on Mac OS …
I’m using Maya 6 on G5 machines, with Dual 2 Ghz G5 cpus, 2.5 GB ram, Mac OS 10.3.3.
I have the following items for which i have no answers as of now… so here goes …
This is a brief description of the problem we have encountered on different G5 machines.
The scene contains roughly 30 K polygons.
There are 3 curves to whom the curve flow effect has been added. The curve flow particles types are set to Blobby surfaces with the following values:
Radius : 0.33
Threshold : 2.5
The whole scene has 200 frames. The particles also have influence of a common gravity field. There is a common floor polygon plane onto which these particles collide with.
The problem is that when we play the scene (at every frame), after 3 or 4 loop of play the system hangs.
We try to use the escape key to stop the playing but it does not respond. Even the Apple+option + escape key (force quit) combination also doesnt respond. The system hangs and when left for 5 mins the system fans raise in thier RPM and this continues until huge noise of the fans arises. We then hold the power switch and force shutdown the system. We are forced to again reopen the scenes and work.
Camera Clipping Values:
On one of the G5 systems, when ever maya is opened, its orthographic camera’s clipping values are reset to MIN: .01 and Max to 10 !
We have tried putting back the Max clipping values to 1000 many a times, saved the preferences but still when maya is reopened, the Max values shift back to 10.
We even tried to check the Maya Preferences values to check if our preferences are saved / written to the file. Its shows the values set to 1000 but when maya is opened, we still get this problem.
We use the Preferences > Hot Keys to customize some shortcuts. When we reopen Maya they are all not there for us to use them. We have checked many-a-times by logging into the same user. The UserHotkeys and UserRuntime mels are returned default when checked.
We have 5 G5 and 1 windows seats on which our project files are worked on.
We have around 30 scenes to be animated and we have put all our project files in on of the G5 (Data HD - partition where all our data is stored).
We have 3 main files:
Rig1.mb > character rig, which contains the character mesh, bones, skinning all done with in this file.
Rig2,mb > character rig, which contains the character mesh, bones, skinning all done with in this file.
Finalset.mb > this is the final set file containing references of all objects which are in another folder called “objecs”.
Hierarchy Structure >
servermachine/Data HD/Showreel/Scenes/ Rig1.mb
" / Rig2.mb
" / Finalset.mb
" / objects/Object1.mb " /object2.mb .... object10.mb
servermachine/Data HD/Showreel/Scenes/ animator1/Sc-01.mb … Sc-10.mb
So each animator has his own working files named say Sc-01.mb in which we reference the required Rig.mb and the Finalset.mb.
We animate our rig in this file.
This way we can get the updated rig files, in terms of texturing, rig changes etc from the common files. So we can update our scenes maintaining consistency while animators do their animation simultaneously.
So the animators access the main G5 (servermachine) by logging into it. They have a shortcut to the main files and they can all access these files. Every animator saves his files directly into this servermachine.
So say on one of the client, a scene file > Sc-01.mb is loaded into which the Finalset.mb and Rig1.mb is referenced. The rig is animated and it is worked on, saved and closed. So the path for each of the referenced files are : //Data HD-1/Showreel/scenes/Finalset.mb (Absolute paths!!)
and this Finalset.mb intern references 10 object files from the “Objects” folder.
Our problem arises after few days where the files created on the clients start to show the following error while loading their files. >>
Reference file not found, where it shows > //Data HD-1/Showreel/scenes/Finalset.mb >> “Data HD-1” not found. We browse and show it the file, but still the scene opens with out the file referenced. These files which were created on the clients itself now show that Data HD-1 based files are not found.
We also come across situations where the same scene is edited by different client machines. So on one machine the scene files open and on some the other half of referenced files only open.
Please advise on how we can set the environmental values on the Mac OS for the Project folder so we can avoid all these missing file, referencing problems. Using environmental variables for such referencing situations is what is the solution according to Alias as mentioned in their documentation.
Also advise on how we can have common environment variables set across G5s so we can maintain consistency and reduce problems arising because of file paths (like textures, referencing etc…)
===== Mac OS Updates ================
I have my Mac os 10.3.3 installed when it came… so when i updated using software updates from Apple site, to upgrade to 10.3.4 >> My maya starts tearing my mesh as if some vertexes are snapped off into some wide space… to cross check, i’ve delete entire limb of my character and this mesh tearing starts to reappear else where… ANy one have similar problem ?
When i reinstall my OS back to 10.3.3 > maya doesnt tear anythings… So i’m afraid to even upgrade my OS … pls… suggest whether this is a known bug in Maya or Mac OS updates…
Really appreciate ur patience of reading alll through this… and i’m waiting for any kinda help…
Thanks in advance,
- ash :rolleyes: