hello,
there is a pretty neat stuff that it’s shown on cgchannel on the review they just made on maya 5.
if you look page 4 (I think), there is an avi that shows an shoulder arm setup using parent cnstraint that work pretty good.
I’ve try to mimic that behavior but can’t really get it.
Anybody has insight on how to set that up, it’s pretty cool i think, a lot of other setup could benfits on such a technique.
If you haven’t seen it here is the link.
http://www.cgchannel.com/news/viewfeature.jsp?newsid=1952&pageid=3
Cheers
